Interfaces Then and Now

Various changes have been undertaken in the development of HCI. And in 1980s, the HCI lacked specialized tools hence various individuals were not recognized as users such as the carpenters, artisans and blacksmiths among others. In addition, the 1980s HCI lacked proper speed as well as multitasking capacity to enable concurrent events to run at the same time. therefore, users could only operate one program at time.

In 1990’s, the most significant changes to the HCI was the development of World Wide Web, which recognized the need for browsing by the users. The most common tools included the Unix-style such as the ftp and telnet. In addition, it was in this periods that major changes took place regarding the display since the users could interact with data objects as icons.

In the 2000’s, the HCI has evolved into a vast as well as a multifaceted community that is surrounded by evolving concepts of usability. Further the HCI is integrated to value human activity as well as experience as the major drivers in technology. Currently, with improved HCI, the users can run several

How have computer interfaces for gaming changed during the same period of years? 

In the 1980’s, computer scientist developed simple computer games as well as simulations in the form of a research. Further into this periods, joysticks, buttons, and other controllers, were developed to aid in arcade video games as well as gaming consoles. In the late 1980’s, early online gaming was enabled as well as emergence of LCD games was initiated.

In 1990’s, the second generation of consoles in the form of 8-bit units, and later led to the emergence of consoles of 32-bits units. In the 2000’s, the sixth series of game consoles were developed. These currents have assumed huge graphical designs.

 

 Provide rationale to support you answer.

The computer games have undergone various changes because currently, the play stations are in every corner of the world, which is a product of the improvement in computer games. In addition, the current games that is part improving n the HCI that has improved the entertainment industry.

 

Reference

Rogers, Y., Sharp, H., &Preece, J. (2011). Interaction design: Beyond human-computer interaction (3rd ed). New York, NY: John Wiley & Sons